AI Insights · Timothy · April 2025
Disney Games Performance on Unified Platform in Australia, Q1 2025
Explore the performance of top Disney games in Australia during Q1 2025, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2025, the top Disney games on a unified platform in Australia showed varied performance in terms of downloads, revenue, and active users, according to data from Sensor Tower.
Marvel Contest of Champions by Kabam Games, Inc. saw a notable revenue peak at approximately $101K in the first week of January, followed by a gradual decline to around $15.8K by the end of March. Weekly downloads started at 1.3K, decreasing to about 800 by the end of the quarter. Active users remained relatively stable, starting at 6K and slightly decreasing to 5.2K.
Star Wars™: Galaxy of Heroes from Electronic Arts experienced fluctuations in revenue, with a peak of $52K in mid-February and ending the quarter at $22.9K. Downloads remained steady, averaging around 400, while active users increased significantly from 1.2K to 2.8K by the end of March.
MARVEL Strike Force: Squad RPG by Scopely, Inc. maintained a steady revenue around $17K throughout the quarter. Downloads showed a decline from 1.4K to 780. Active users started at 3K, decreasing slightly to 2.5K by the quarter's end.
MARVEL SNAP from Second Dinner Studios Inc. exhibited a revenue peak of $22K in early March, closing the quarter at $19.9K. Downloads decreased from 1K to 370, while active users declined from 31K to 22K.
Finally, Disney Emoji Blitz Game by Jam City, Inc. showed a revenue increase towards the end of the quarter, reaching $6.8K. Downloads and active users both saw declines, with downloads falling from 1.2K to 100 and active users dropping from 1.9K to 750.
These insights provide a snapshot of the dynamic performance of Disney games in Australia during this period. For more detailed analysis and insights, visit Sensor Tower.